DEVLOG #3- Spooky Month Update


Hello again, USERS

I have much to share with you since the last update over 80 days ago.

I’ll run through everything with you quickly to get back to development as fast as possible.

What’s all done?

So far, the intro segments of the game that were being mentioned to our minor updates ping in the community discord has been completed and the audio tracks are almost fully made and put in the game!

All the sprites and dialog for the full second scene are all done and in the game.

Dialog system with animated NPCs and different sound blips are done.

Who’s new on the team

Ever since I let out a recruitment post for members on Crowmurder Team I’ve had a few people volunteer for positions. As of right now we have 3 artists (including me), 2 on-team composers and one Eventer for the engine.

A few names are:

Dunkirk

Gabe the Goblin

OasisOrbit_id

Swineith

And ShoujoDev.

These are all the current official members of Crowmurder Team as of writing this.

I’ll document any future arrivals or departures in future devlogs

Where’s the story going?

I’m still currently writing out more and more of the script for the other team members to get a copy of it. I already have a full knowledge on all the events to happen in the demo so all I really need to do Is neatly put it together and write all the dialog and events in the story.

Closing

We’re all hard at work making Athendom a reality and we hope you all will love this passion project we’ve come together to bring to you. For now, this is me signing off again.

Have a good night and a spooky Halloween.

Licco, Crowmurder Dev

 

 

 

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